BYOHBe Your Own HeroEnter the adventure

Agility discipline · Open space

5–10–5 shuttle

5–10–5 shuttle is a agility discipline in BYOH, trained with open space and building quickness and legs. Its ladder runs from 5–10–5 in 12 sec or less at Level 1 to 5–10–5 in 5.8 sec or less at Level 9, and Level 10 is the world record.

The ten levels

BYOH measures a discipline in ten cleared levels. Level 9 is a genuine feat; Level 10 is the standing world record, which is there to be looked at rather than reached.

5–10–5 shuttle starts at Level 1 with 5–10–5 in 12 sec or less. Level 5 asks for 5–10–5 in 8.3 sec or less, and Level 9 - the last level a person can train towards - 5–10–5 in 5.8 sec or less. The largest single jump is from Level 1 to Level 2, 5–10–5 in 12 sec or less to 5–10–5 in 11 sec or less.

5–10–5 shuttle level thresholds in BYOH
LevelTarget
15–10–5 in 12 sec or less
25–10–5 in 11 sec or less
35–10–5 in 10 sec or less
45–10–5 in 9 sec or less
55–10–5 in 8.3 sec or less
65–10–5 in 7.6 sec or less
75–10–5 in 7 sec or less
85–10–5 in 6.4 sec or less
95–10–5 in 5.8 sec or less
10 · LegendProvisional elite shuttle gate

The record past Level 9

5–10–5 shuttleProvisional legend benchmark.

BYOH uses a provisional final gate until a comparable governed record format is selected. This is a provisional benchmark rather than a governed record.

How it is done

  1. Place three markers 4.572 m (5 yd) apart. The traditional 5–10–5 name refers to yards; keep this spacing for comparable times.
  2. Touch one outside line, cross to the far line, then finish through the middle.
  3. Repeat both directions and record the faster clean attempt.

How the attempt is judged

A level only means something if two heroes clearing it have done the same thing. These are the rules BYOH counts an attempt by — they are the rules of a game, not coaching.

What counts as one
One attempt: five yards to one side, ten to the other, five back through the middle, timed from first movement.
The set
A single clean attempt. Run it in both directions and record the faster of the two; a voided attempt counts as neither.
What you need
Three markers 4.572 metres (five yards) apart in a line. Start straddling the middle marker, hand down.
What ends it
Failing to touch the line at each turn with a hand, or a false start, voids the attempt.

What it builds

5–10–5 shuttle feeds Quickness and Legs in a hero’s record, working legs, coordination.

  • Change of direction
  • Acceleration
  • Coordination & balance

5–10–5 shuttle is one of 4 agility disciplines. It shares its open space requirement with 3 other agility disciplines. Quickness is also built by 100 m sprint, 200 m sprint, 400 m run and 4 more, and a broad attribute needs several of them rather than one taken far.

Quests that ask for it

  • Change DirectionDiscipline · Level 1
  • Corner CutterDiscipline · Level 4
  • The QuickDiscipline · Level 6
  • No Straight LinesDiscipline · Level 9
  • Four Roads, One HeroPath · Level 3

Put it on a record

BYOH turns these levels into a hero: what you clear becomes attributes, quests and a character that grows with your training. It is free, and in open alpha.

Start your hero

All 47 disciplines